j***@starwarshistory.org
2006-07-01 02:34:00 UTC
Team name:
Glass Tower Studios
Project name:
Eridanus (Working Title)
Brief description:
A futuristic first-person shooter, with non-linear storyline. Main
character will be able to customize him/herself to a certain extent.
Target aim:
Ideally, a commercial product is the goal. However, depending on how
good the demo and/or working beta versions look, we may decide to
modify it to a freeware or open source project.
Compensation:
A percentage of total profit, along with possible job offers upon
completion, if the product is commercially marketed. Currently, all
positions are volunteer. Amount of compensation, if the product is
commercially successful, will be based on total percentage contributed
to the final product.
Technology:
Target system is Win32. If possible, we would like to also port to
Linux and/or Apple. We will be using Crystal Space and CEL for
graphics, with possibly a separate physics engine. Sound will be based
off of either a Crystal Space inherent sound structure, or maybe
SDL/OpenAL. Redesign of open source libraries may need to be performed
if they do not meet the needs of the development team, in which case we
will be contributing to said development project. All coding staff
must be fluent in C++, and be able to understand UML diagrams.
Talent needed:
We need the following talent:
Software Engineers (Familiarity with C++ and UML)
Concept Artists (Ability to draw)
Sound Developer (Ability to produce original digital music or sound
effects)
3D Modelers (Familiarity with Blender)
Level Designers (Familiarity with Crystal Space and Blender)
Team structure:
There are currently several people in our team. We have 2 concept
artists: one has been working with us since last summer, and another
one who just joined this summer. Additionally, we have 1 software
engineer who is familiarizing himself with the code base of Crystal
Space and the current code of the project. We also have 1 writer, who
has been developing parts of the storyline, and a domain expert in Air
Traffic Control who is guiding the development of the space traffic
system.
My job is the Project Coordinator. My duties include the recruitment
of new members to the project, the assignment of tasks to current
members, the maintenance of all current codebase and utilities, and the
requisition of progress from current members, as well as other tasks as
needed. As of right now, most of my time is consumed with development
of the code for the game, as the only other software engineer we have
is not familiar enough with Crystal Space yet to handle a large deal of
coding. I have been supervising concept development, and writing parts
of the storyline, so the concept artists have something to work from.
Website:
http://eridanus.glasstowerstudios.com
Contacts:
You can reach me at ***@glasstowerstudios.com -- my name is Scott
Johnson. If you would like to discuss the project in more detail, feel
free to email me at the above address, or contact me on msn. My email
for msn is ***@cs.und.edu.
Additional Info:
The plotline for the game deals with a government agent in the future,
who discovers he has been placed in cryogenic freeze too long. He then
begins a quest to discover what actually happened to the government he
knew (and worked for), only to find out that most of the people didn't
know about these secret government 'peacekeeper' agents. As the plot
continues, he will discover there is more underlying the apparent
change in government than meets the eye.
While the player will begin on a desolate moon, far from Earth, the
journey of the game will take the player from that moon to Earth, into
space, to lush green forests of rural planets, and even to vast alien
lanscapes. We are trying to blend the concepts of a first-person
shooter and a roleplaying game, much like Deus Ex did.
Feedback:
ENCOURAGING ONLY
Glass Tower Studios
Project name:
Eridanus (Working Title)
Brief description:
A futuristic first-person shooter, with non-linear storyline. Main
character will be able to customize him/herself to a certain extent.
Target aim:
Ideally, a commercial product is the goal. However, depending on how
good the demo and/or working beta versions look, we may decide to
modify it to a freeware or open source project.
Compensation:
A percentage of total profit, along with possible job offers upon
completion, if the product is commercially marketed. Currently, all
positions are volunteer. Amount of compensation, if the product is
commercially successful, will be based on total percentage contributed
to the final product.
Technology:
Target system is Win32. If possible, we would like to also port to
Linux and/or Apple. We will be using Crystal Space and CEL for
graphics, with possibly a separate physics engine. Sound will be based
off of either a Crystal Space inherent sound structure, or maybe
SDL/OpenAL. Redesign of open source libraries may need to be performed
if they do not meet the needs of the development team, in which case we
will be contributing to said development project. All coding staff
must be fluent in C++, and be able to understand UML diagrams.
Talent needed:
We need the following talent:
Software Engineers (Familiarity with C++ and UML)
Concept Artists (Ability to draw)
Sound Developer (Ability to produce original digital music or sound
effects)
3D Modelers (Familiarity with Blender)
Level Designers (Familiarity with Crystal Space and Blender)
Team structure:
There are currently several people in our team. We have 2 concept
artists: one has been working with us since last summer, and another
one who just joined this summer. Additionally, we have 1 software
engineer who is familiarizing himself with the code base of Crystal
Space and the current code of the project. We also have 1 writer, who
has been developing parts of the storyline, and a domain expert in Air
Traffic Control who is guiding the development of the space traffic
system.
My job is the Project Coordinator. My duties include the recruitment
of new members to the project, the assignment of tasks to current
members, the maintenance of all current codebase and utilities, and the
requisition of progress from current members, as well as other tasks as
needed. As of right now, most of my time is consumed with development
of the code for the game, as the only other software engineer we have
is not familiar enough with Crystal Space yet to handle a large deal of
coding. I have been supervising concept development, and writing parts
of the storyline, so the concept artists have something to work from.
Website:
http://eridanus.glasstowerstudios.com
Contacts:
You can reach me at ***@glasstowerstudios.com -- my name is Scott
Johnson. If you would like to discuss the project in more detail, feel
free to email me at the above address, or contact me on msn. My email
for msn is ***@cs.und.edu.
Additional Info:
The plotline for the game deals with a government agent in the future,
who discovers he has been placed in cryogenic freeze too long. He then
begins a quest to discover what actually happened to the government he
knew (and worked for), only to find out that most of the people didn't
know about these secret government 'peacekeeper' agents. As the plot
continues, he will discover there is more underlying the apparent
change in government than meets the eye.
While the player will begin on a desolate moon, far from Earth, the
journey of the game will take the player from that moon to Earth, into
space, to lush green forests of rural planets, and even to vast alien
lanscapes. We are trying to blend the concepts of a first-person
shooter and a roleplaying game, much like Deus Ex did.
Feedback:
ENCOURAGING ONLY